

The mutants, Crash, and his many foes all look good even though their animations are extremely repetitive. Similar to the style found in New Super Mario Bros., the game is a 2D platformer with fully polygonal character models. Oh, and did I mention that the bosses are often cheap and typically deal massive amounts of damage with each attack.įor a DS title, Mind Over Mutant does an admirable job graphically. If your mutant happens to die before you are victorious, you will likely end up dead and need to replay through earlier levels to grab another mutant before giving it another go.

Boss battles dont fare much better, as they typically require you to use the most recently found mutants special ability to succeed. However, due to their extreme difficulty and the games constant double jumping issues, many are next to impossible to finish within their time limits. These outfits not only change Crashs look but can also affect gameplay by providing bonuses such as quicker attacks and higher jumps when worn. Players will likely find treasure platforms while exploring levels, each transporting Crash to a timed run for a chance at an extra outfit. Since much of this game requires precisely timed and executed double jumps, the fact that the games inability to register these necessary button presses causes you to fail becomes insanely frustrating.Īlso falling into the frustrating category are the games treasure platforms and boss battles.

Trying to perform a double jump in Mind Over Mutant is sketchy at best, sometimes working like it is supposed to, while other times it feels like the game just completely ignores your second button press. This allows Crash to reach higher platforms and jump larger gaps than would otherwise be possible, or at least it should. As with most platformers, pressing B will allow you to jump and pressing it again once airborne provides you with a double jump. Platforming as Crash also has some problems, mostly stemming from the games controls.
